Hello, all~ This week, we’ll be doing something slightly different and presenting on a game that I have by no means had the necessary amount of time to complete~ That said, here is my first impressions of The Elder Scrolls V: Skyrim.

Having played the precursor, Oblivion, I went into Skyrim with certain expectations. While some held true, others wound up being quite surprising.  Starting with the familiar, the game is your typical Bethesda RPG- a massive world with fast-travel on the map, interactive physics objects that seem all too easy to make glitch, even now, and the usual weight limitation on inventory, enforced partially by slowing you down massively if you go over but not stopping you entirely, meaning an absurdly patient character could probably steal an entire vault, containers and all, if the game would allow it. In some ways, it does feel a bit like Oblivion+, but most of the aspects they kept were the ones that worked, so it’s hard to complain too much about it.

On the other hand, there are quite a few new things. Weapons and magic are now equipped to your individual hands, so you can put a sword in one and a shield in the other, a big sword in both hands, wield two different magical spells, or several other different combinations. It takes a little getting used to, especially if you’re used to Oblivion, but with the Quick-Equip menu allowing for easier switching, it works fairly well.  Some other notable differences include a major buff for smithing, allowing you to make and upgrade your own weapons and armor. Sadly, however, they wound up nerfing my favorite money-maker of Oblivion, the Alchemy skill. Gone are the days where you can carry a kit around and make potions wherever you want, and if you don’t know what you’re doing, it’s easy to make a potion that does nothing, wasting valuable ingredients. On the subject of skill training, the new perk system, which replaces the ‘bonus features every 25 levels’ of Oblivion, can be a bit intimidating at first, but after some testing, it seems like it may be an interesting improvement.

Continuing into the game, I’d love to see if other problems with Oblivion were fixed *cough*level/power balance*cough* Hopefully I’ll get a chance to cover it again after further play. For now, this is fp, signing out~